Basic combat mechanics remain the same, but many enemies are different also, enemies might appear in very large groups, sometimes over ten at once. Many encounters and new quests were added to the game, presumably in an effort to make it more similar to Japanese RPGs however, the main gameplay mechanics remain decidedly Western, with an open world free for exploration instead of emphasis on the story line. Amuru is saved by an elderly cleric afterwards, the game switches into the familiar Might and Magic free-roaming exploration, with the main story taking a backseat, and the motivations of other characters that join the party unexplained. Supposedly the "main character" of the game, a paladin named Amuru, is traveling on a ship, when an evil centaur fires a magic bolt and destroys it. These character have names, portraits, assigned character classes and even alignments however, only one of them is given some story-related background, which is shown in the intro created specifically for this version. Instead, the player controls a party of six pre-set characters, which cannot be changed. The most important difference is the player's inability to create his/her own party of adventurers. This version of Might and Magic: Book I differs from all the others in several significant aspects.
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